Task: win the next special battle in the Colosseum. Report to the quest giver s when finished. Task: deliver 1x Lemon Juice. You should have made this item on the previous detour to the Calnus, unless you happened to not have one Lemon spare hardly. Quest "Where's the Receptionist? Task: deliver 1x Red Herb. You should have a unit of this common item with you now.
You will also progress through Quest "Where's the Receptionist? Task: defeat the Sand Bird again. Same enemy, same strategy. Then report back to the Retired Explorer in Astral Desert. Lastly, find him in The Homespun Inn in Tatroi.
Quest "Missing Brother" can be completed. Task: deliver 1x Traveler's Cloak. This quest starts automatically as you complete Quest Task: deliver 1x Map of Astral. Task: slay the Sand Bird mini-boss in Astral Desert, a bit South of the Northern-most of the two oasis the one you come across when you head for Tatroi. Then give it to the quest-giver to complete the quest. Task: deliver 10x Wooden Stick. Speak with him a second time and he will give you the Oracle's Charm item.
Deliver it to the kid in the inn to complete the quest. You need to speak with her here once, then leave the area, come back to speak with her again, then wait one in-game hour, and finally speak with her again to start the Quest.
He's found outside in Astral City; he's the blue-haired of the two knights standing before a building on the East side. You can check the "Quest" Data in your menu to see when you've done it a "! You have to kill thirty or more Desert Ogre enemies from when the Quest starts: if you killed 10 before starting the quest, you still need to eliminate 30 more, not just Report to the quest-giver once it's been done.
Task: defeat the optional boss in the Astral Caves, then report to quest-giver. The only Quest that starts in the Astral Caves ceases to be acceptable after defeating the boss in the Astral Caves. We'll do it later of course. Task: deliver Intensified Gunpowder x Also Silent Talisman x 1 from the "reward chest" in her house.
Only after completing Quest Task: deliver Giant Bird Feather x Task: defeat a group of common enemies a few Vomiting Gel standing on the top of the chimney of her hideout, in the Tropp Area. Then report back to complete the quest.
Task: examine the grave marked with a "! Then go up the stairs in the graveyard to come to a tree near which is a chest with a hole in the trunk. Examine the hole to get the Wind Ring key item. Report to the quest-giver to complete the Quest. The Wind Ring is permanently acquired during this Quest.
Examine the chest to start the quest. Then speak with the quest-giver to deliver it. He's in the middle of a sort of courtyard Task: deliver 1x Japonesque Vase. You'll be asked whether you want to show them first option or not second option ; say no until you're asked if you want to show him the Japonesque Vase. Task: deliver a female Crimson Firefly. These are "things" you can find only on Roak, in the Cave to the Purgatorium area.
In balancing your crew, you don't want to be too heavy on one kind of attacker or another, so Reimi is probably best considered as an alternative to Myuria or Bacchus.
Reimi's main advantages over these characters are her powerful chain combos which you should set up and level up in the skill menu as they become available and her ability to attack while jumping, which can prove very useful. Faize may be slight of frame, but he's a well rounded character with a mix of melee and offensive magic that make him very versatile. Compared to the combo-savvy Edge and Meracle, Faize will land fewer hits, but his symbology can be very powerful, and eventually this will eclipse his sword fighting abilities.
Because of this, you should focus on boosting mind-related stats more than ATK-related skills. Faize can fit into just about any lineup and hold his own, but by that same token, he can be replaced by a well-rounded lineup. Little Lym is a powerful symbologist for her small size, and she's the first heavy-duty magic caster to join your party. Her basic attacks are virtually useless and her defenses are weak enough that they may demand enhancement, but her spell-casting is very useful.
She primarily skews toward fire-based attacks, perhaps too heavily, but also packs some solid healing skills, which will mean she's going to be a primary fixture of your party for much of the game. Later on, Lymle outgrows some of her usefulness. Myuria is a stronger offensive symbologist with a wider variety of elemental attacks, and Sarah is a better healer.
Lym still has her place when you need a well-rounded mage to support a melee-based crew, as well as a second string for when one of your other mages is incapacitated, but she probably won't be in your starting lineup. As appearances suggest, Bacchus is a tank. He's got massive native defensive ability even without armor upgrades, and a huge life bar to boot.
Even better, he can get the Emergency Repairs skill which will allow him to instantly recover his own HP with no down time at a very low MP cost.
The combination of these abilities make Bacchus seem nearly invincible at times. Because of this, he is a good candidate for the Berserk skill, that boosts ATK at the expense of DEF, since he has plenty defensive ability to spare.
Offensively, he exists primarily as a ranged support character, much like Reimi. But where Reimi focuses on combos, Bacchus is a heavy-hitter, able to stun enemies with incredible efficiency. His Black Hole Sphere is a powerful and very effective move, not only as a direct offense, but for its ability to leave enemies vulnerable to attacks from other characters. This makes Bacchus the perfect wingman for any melee fighter.
There will be times when you gain a skill manual from a chest at a point before you're able to buy that manual in bulk the main one I recall is a "no guard" manual. In such a case you should just give it to whoever you use the most or whoever it seems would get the most out of it at the time, you'll be able to buy more for everyone else later.
I judge everyone based on their sig. If you wanna judge me for that, go ahead. More topics from this board Is there some kind of trick to beat Barachiel? Side Quest 3 Answers Is there a way to pause the game during cutscenes?
Side Quest 2 Answers. Ask A Question. Allows you to use a Disintegration Stone to charge a Disintegration Ring. At level 1, one use adds two charges. At level 10, the ring is completely charged. Fire-elemental attack symbol. Unleashes enemy-seeking fire balls. At higher skill levels, the number of fireballs increases. Places the target and nearby enemies in "void" status, cancelling all support effects.
Temporarily boosts one ally's elemental resistance by 3. Wind-elemental attack symbol. Calls forth an enemy-seeking tornado that sweeps up any foe it touches. Thunder-elemental attack symbol. Summons a ball of lightning that envelops and damages the enemy. Summons Cerberus to charge straight ahead in a swirling blaze of flame, knocking back any enemies in its path.
Summons Cerberus, who generates an additional head on each shoulder and breathes three times the fire. Reduces the amount of time it takes to cast a symbol.
Allows you to run away from battles quickly. At higher levels, the time needed to escape decreases. Allows you to craft mechanical equipment and items such as bombs. Increases the chance of earning items after defeating mechanical enemies. Reduces the amount of damage taken from traps on the field. Allows you to mine ores at mining points. At higher skill levels, the number of items you can mine increases.
Allows you to hide from enemies on the field for a limited time. At higher skill levels, the duration of the effect increases. If you touch an enemy, you'll enter into battle. Launch a barrage of missiles from behind, exploding on contact and damaging any enemies in the vicinity. Charge up both arms with electricity, then grab the enemy and shock them with a high-voltage burst. Allows you to craft lightweight equipment and accessories.
Increases the chance of earning items after defeating avian enemies. Allows you to attract nearby enemies by playing an alluring melody with the ocarina. At higher levels, the chance of success increases. At higher levels the chance increases. Occasionally steals an item when attacking enemies. Allows you to merge equipment with other items to synthesize even stronger equipment. Increases the chance of earning items after defeating animal enemies. Allows you to listen to Elenya's auguries anywhere you like.
Auguries are special tips that come straight from Elenya herself. There are 62 auguries in all, each appearing at random. Support Symbol. Summons a great vortex that blows away any enemy caught in its grasp.
Temporarily lowers one enemy's elemental resistance by 4.
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